The team captain is responsible for all information contained in the Intramural Rules and 2016- 2017 IM Handbook.
Location: All Intramural Tennis matches are played at Outdoor Center Tennis Courts located at 1st Street and Stadium Drive in Champaign.
Advancing to Playoffs: Teams that meet the following criteria will advance to compete in the playoffs:
- Team must have won
- 3 games or more (out of 4) during the regular season = Regular length season
- 2 games or more (out of 3) during the regular season = Shortened season
- Team must have completed the online captains quiz
- Team must have NO regular season forfeits (No shows / failure to meet for a match)
Playoff criteria will only be adjusted in situations where facility or weather conditions limit play. It is the captain’s responsibility to check their playoff schedules which will be made available on IMLeagues as soon as possible after the regular season has concluded.
Game Time: Teams will be scheduled to play their opponent on a weekly basis. Tennis is a self-scheduled and self-officiated league, as it is up to the captains to find a date and time to play their opponent. Participants should decide amongst themselves what date, time, and location (ARC or CRCE) they will play at. Captains should contact each other via email or phone, which can be found under the participant’s player page on IM Leagues and will be provided with the game schedule. Matches must be played and reported by Friday at noon. Scheduled opponents for each week can be accessed through the IM Leagues website interface.
Reporting Game Results- When a match has been completed one of the captains should send the result listing the team name and the match score to firstname.lastname@example.org . In order to avoid discrepancies, both captains should be listed on the email confirming the match result.
Officiating: Games will be self-officiated, when a discrepancy occurs, play the point over.
Tennis Rules and Regulations
Intramural tennis matches will be conducted under the rules of the International Tennis Federation (ITF) with the following modifications
- Participants should provide their own regulation Tennis Racquets and Tennis Balls
- Participants may also rent racquets and purchase Tennis Balls from the ARC or CRCE
- All matches will be best of 13 games (first player to win 7 games)
- Ad scoring will be used
- Flip a coin to determine which player/team serves first, the other player/team has choice of side
- A 12 point tie breaker is played as follows:
- The player/team with the next service game begins serving from the deuce court
- One point is played out at a time and each point win is counted as 1 point towards the tie breaker
- For the second point the opposing player/team (the one that did not serve first) will serve from the ad court and play the point.
- The next point the same player/team (the one who did not serve first) will serve from the deuce court and play the point.
- Following di-diii as detailed above, each player will get two serves, starting from the ad side with each point counting as 1 point towards the 12 point tie breaker
- For doubles, be sure each team rotates the server each time they get the serve back
- The tiebreaker is played until a team/player reaches a total of 7 points and is winning by at least 2 points
- If a team reaches 7 points but they are not winning by at least 2 points, continue playing points until the margin becomes 2 points
- The team that reaches 7 points first or takes the lead by 2 points after 7 points is reached will be declared the winner
- Players should switch sides anytime total tie breaker points equals 6 points
Play Rules and Scoring
- If a player wins the first point, the score is called 15 for that player; on winning the second point, the score is called 30 for that player; on winning the third point the score is called 40 for that player; and the fourth point won by a player is scored game for that player
- If both players are tied at 40, the score is called deuce. The next point won by a player is called “advantage in” if won by the server and “advantage out” if won by the receiver.
- If the player with “advantage” wins the next point, the game is over. Otherwise, the score returns to deuce.
- When a player has not won a point, the score is called love.
- The Game
- A ball that lands on the line is good
- Players may only reach over the net to play a ball when it has legally bounced on their side and because of wind or spin bounced back over the net. If they are unable to contact the ball in the given situation the point is awarded to the player who made the initial shot.
- If during a rally, the ball hits the net and goes over into the opponent’s court, it remains in play.
- Players shall change sides of court at the end of odd-numbered games.
- In doubles after the service has been returned, either partner may play the ball. However, only person on each side may contact the ball each time it crosses over the net.
- Serving and Receiving
- The server must stand with both feet behind the baseline. They must stand between the continuation of the side line and the center line. Neither foot may contact the court beyond the baseline until the ball has been served
- The server shall alternate service side and always start on the right side
- If the first serve does not land in the correct service it is a fault and the server has a second try. If the second serve is not good, it is a double fault and the receiving side is awarded a point
- It is a fault if the server swings at the ball and misses it
- It is not a fault if the server does not swing at the tossed ball and catches it, or lets it fall to the ground
- The server shall not serve until the receiving side is ready. The receiving side is considered ready if they make an attempt to return the serve
- The receiver may stand wherever he/she desires on their side of the net
- The receiver has final say whether or not the serve was good
- It is proper etiquette in tennis to award all calls that you are unsure of to your opponent
- If a resolution cannot be reached, the point shall be replayed
- A “let” serve is a serve that hits the top of the net and goes into the correct service court. Let serves are always re-served and there is no limit on how many a single server can have
- The server will serve one complete game, then the receiver becomes the server for the next game
- The server wins a point if the served ball touches the receiver or their racquet before it touches the ground.
- In doubles, each team will decide which partner will receive serve in the right and left hand court, and they will do so throughout the match
Fouls, Violations, and Penalties
- The player loses a point if:
- Fails to hit the ball over the net before it has bounced twice
- Returns the ball so that it lands out of bounds
- Fails to hit the ball over the net
- Touches the ball more than once while attempting to strike it
- Touches the net with racquet or self
- Volleys the ball before it crosses the net
- Is hit by the ball before it bounces
- Players and spectators are expected to follow proper sportsmanship and conduct as outlined in section 3.1 in the Intramural Handbook
- A Co-Rec Doubles team must consist of one male and one female